![]() If you’ve played an ArmA game then you can probably stop reading here, as you’ll know what you’re getting into, but if you haven’t then I’ll do my best to prepare you. ![]() I mean really, who does that?īut this attention to detail is something that screams out throughout the entire game – it’s in everything, permeates everything… from adjusting the range of your target on your rifle, to movement and vision, to inventory management and combat mechanics. Seriously, after accidentally killing an unfriendly NPC with a grenade, I was treated by a ‘Mission Failed’ notification, and THEN a cutscene of my guy getting shot by a firing squad. If you think of Red Orchestra 2’s more realistic approach to World War 2 combat (specifically), and then throw in ArmA’s large sweeping chunks of country side, and you have yourselves the basis for a very hardcore and pretty unforgiving game. You know, I’d always wondered what ArmA was like – hyper-realistic simulations have always fascinated me, but I’ve never really had the chance to delve into them properly – having spent some time playing Iron Front: Liberation 1944 however, I need wonder no longer.
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